Halo Infinite | Campaign | Outposts | Material & Surfacing work

Various Outposts in Campaign such as Armory of Reckoning, Horn of Abolition, Riven Gate, Ransom Keep

Responsibilities: Mask painted/blending predominantly the Banished palette, comprised of pod exteriors, a multitude of hard surface assets; creating unique blends, and material variants for terrain change. Mask painted and created materials for a variety of UNSC assets.
UV unwrap for mask painting done throughout.

Credits:
Surfacing Lead:
Rogelio Olguin
Banished Materials:
Chris Lewis
Surfacing: James Ritossa, Chris Lewis, Matt Cerasoli
Modeling leads:
Chris Hands, Neil McKnight, James Munroe
UNSC and Banished Modelers: Dan Philips, Ryan Leslie, Austin Montgomery, Thomas Cherry, Erik Amezcuza, Zach Suchlicki, Todd Alberta, Terry Hopfenspirger
Environment and Decorators:
Steve Oberman, TJ Halter, Nate Castronovo, Liz Kirby
Map lead:
Justin Dinges

There are many more people who worked on Campaign, I will do my best to include as many as I can.
https://www.artstation.com/rogelio
https://www.artstation.com/jamesritossa3d
https://www.artstation.com/jdinges
https://www.artstation.com/neilmcknight