Halo Infinite | Campaign | Bases | Material & Surfacing work

Bases throughout Campaign

Responsibilities: Mask painted/blending predominantly the Banished palette, comprised of pod exteriors, a multitude of hard surface assets; creating unique blends, and material variants for terrain change. Mask painted and created materials for a variety of UNSC assets.
UV unwrap for mask painting done throughout.

Credits:
Surfacing Lead: Rogelio Olguin
Banished Materials: Chris Lewis
Surfacing: James Ritossa, Chris Lewis, Matt Cerasoli
Modeling leads: Chris Hands, Neil McKnight, James Munroe
UNSC and Banished Modelers: Dan Philips, Ryan Leslie, Austin Montgomery, Thomas Cherry, Erik Amezcuza, Zach Suchlicki, Todd Alberta
Environment and Decorators: Steve Oberman, TJ Halter, Nate Castronovo, Liz Kirby
Map lead: Justin Dinges

There are many more people who worked on Campaign, I will do my best to include as many as I can.
https://www.artstation.com/rogelio
https://www.artstation.com/jamesritossa3d
https://www.artstation.com/jdinges
https://www.artstation.com/neilmcknight